Showing posts with label Black Library. Show all posts
Showing posts with label Black Library. Show all posts

4.25.2014

Review: Helion Rain (audio drama)

I've been going a little insane at work the last week or so, as I'm in a maintenance phase of our release cycle. That means reading 500+ pages of inane documents, and replacing small fragments of text and large sections of graphics/images...and then doing it all again for a slightly different version of the product. The life of a technical writer.

When I get into those maintenance ruts, I get distracted easily and end up spending hours surfing instead of working. I'd normally listen to music, but I can't find my old iPod and don't have a PC with iTunes on it anymore. Instead, I decided to try out a Black Library audio drama.

In the past, I thought audio dramas would be an odd thing to listen to, and I H-A-T-E audio books (I can't stand being read to, I prefer to visualize in my own head using my own voice). I did some brief Google searching for reviews, and 95% of the impressions of BL audio dramas were good. I bought Helion Rain because I wanted some more insight into the Raven Guard for my upcoming Shadow Captain project.

I was floored.

Let's start with a description of what an audio drama is in BL terms: it's like the cinematics of a video game, but without the video game. Ever listen to a TV show or movie from the next room, and imagine the scene in our head as you listen along? That's what these audio dramas are for.

Helion Rain (pronounced HEE-lee-on) follows the Raven Guard as they attempt to defend the fleeing remnants of a planetary populace from a Tyranid invasion. There are two main characters: Veteran Scout Sergeant Grayvus and Shadow Captain Koryn. Each has a separate mission in the story. grayvus leads a small Scout squad, and Koryn (his commanding officer) is overall leader of the Raven Guard on the planet. You don't get a real sense of Koryn in the story, as his scenes are largely scene-setting, exposition, and pure action. Grayvus is a little more fleshed out, with some backstory and character traits.

I can't give a ton of plot details without spoilering the whole thing, but rest assured it's a simple story with some nice twists. The action scenes are of believable odds, instead of single Marines striding unscathed through waves of Nids. The scout scenes have some really great tension.

The drama is narrated and voiced entirely by a single person, Toby Longworth. I was skeptical about that when I first stated, but the man is a very talented voice actor. He manages to make all of the characters sound slightly different.
The story also contains sound effects and light background music. You get to hear what a chainsword sounds like (just like the chainsaw in my garage at home), what Tyranids sound like, and the noise of Scout armor as the Marines run. None of the sounds are front and center, but more behind the narration as support. The overall effect is great.

The whole thing runs just over an hour, which is a pretty good value for the $16 I paid for it. I've already started listening to it again this morning! I strongly recommend this to anyone who likes to visualize a story as it's being narrated. I plan to push the mp3 file over to my Kindle as well, so I can listen to it at my painting desk.



11.26.2012

Hobbyless Holiday

I hope the holiday treated all of you (well, the Americans, at least) well. Mine was ok, between long drives and a fussy, sick baby boy. Sleep is for the weak, apparently.

I wasn't able to squeeze in any hobbying over the long weekend, since I was away for Thursday and Friday, exhausted on Saturday, and my plans to airbrush on Sunday were altered when I realized I needed my skates sharpened for a hockey game that night. Oh well. Maybe Tuesday night instead.

I did finish reading Dan Abnett's Malleus over the break, and I have moved on to Hereticus. Malleus was good, but had a really floppy ending. The story is action packed and intriguing, but I felt like the last chapter and epilogue were completely phoned in. Eisenhorn spends the entire book (like 3-5 years of time) tracking down the Big Bad, only to defeat and resolve the conflict in six pages. I've often wondered at the editing processes of novel writers, and this notion that it's a lot like writing a movie or TV show. Half of what you intended gets left on the cutting room floor. I suspect there was a conversation that involved the editors saying "Great book, Dan, but it's 75 pages too long. Shorten the ending, please."

The more I read of the trilogy, the more I'm tempted to add a small Allies contingent to my army. I'd really like to add a single Inquisitor model and a small unit of Kasrkin models to my collection. I love the Kasrkin, both in models and in fluff.
Of course, I'm not sure how to implement that addition. I thought of three different options:

1) Run them out of Codex: Grey Knights. Inquisitor as HQ, Kasrkin as Henchmen Elites. This would require em to also run a Troops slot. I'd probably go for a 5-man Strike Squad, because Terminators are too pricey points-wise, and the Strike Squad brings Warp Quake to the board. Of course, I'd probably also want at least one transport, either for the Strike Squad or the Inquisitor. Another benefit here is that I can take a lot fewer Kasrkin models as Henchmen Warriors. The other options below require a full 10.
I flatly refuse to run Coteaz to make the Kasrkin Troops. it just doesn't fit with the reason I wanted to run them in the first place! I don't want big, in-game benefits for these guys. I just want the cool models on the board.

2) Run them out of Codex: IG. Inquisitor model is a Primaris Psyker, and the Kasrkin are IG Vets with lasguns. It's ok, but I'm not sold on the Primaris part. Yes, he brings Divination to the board, but again, I'm not in this for game benefits. Again, I'd probably need a transport.

3) Run them out of Codex: IG. Inquisitor model is a Commissar Lord, and the Kasrkin are IG Vets again. Less in-game benefit, and more wargear options for the HQ (though not as many as an actual Inquisitor).

I really can't decide which I like, though I like some aspect of them all. The IG options would also grant me access to a Valkyrie, which I've wanted to try painting since the final scene in THQ's Space Marine game. The Inquisitor shows up in a black-painted Valkyrie with =I= symbols on the wings. Very cool.

What would you do?

10.13.2012

Book Review: Xenos (No Spoilers)

I'm a pretty avid reader of Black Library fiction, being a fan of the 40K universe in addition to the game. I get a lot of my Black Library books from paperbackswap.com. That's where I got this copy of Dan Abnett's 'Xenos'.
The series was highly recommended by gamers at the FLGS, and I was running low on my backstock of novels. I decided to start reading the series, despite my love-hate feelings toward Inquisitors in general.

The story starts out in a gumshoe detective fashion, which I found to be quite good. I'd not really thought of Inquisitors as detectives, but more as warrior-psykers or covert spies. As the book goes on, you learn that the detetive vibe is because of Eisenhorn's personal style. There are several Inquisitor characters, each with their own methods and attitudes. You get to see some interesting play between the Inquisitors of the different schools, from extreme radical to fanatical puritan.

The book's pace is good, though there are a few points where it slows down for exposition and introspection. Thankfully, the pace stays brisk overall, whether there is an action scene or not.

The large majority of events in the book are believable within the fram of the 40K universe. Eisenhorn isn't a one-man army. It's important to note that the background details are of the older GW canon. Example: Deathwatch Marines are referred to as a Chapter, not an organization. There's no reference to the Marines being from individual Chapters at all, which is fine. It may even be possible that Abnett glossed over those details, or misrepresented them, because Eisenhorn simply doesn't know them. The book is written in first-person perspective, after all.
There is also a believable passage of time, versus character development. For example, the characters make a 30-week journey through the Warp on a ship. They spend their time constructively, and layman/amateur characters manage to evolve into capable skill users. Those are small details that make the story work.

My only gripe abut the book is the ending. The final climax is ended by a bit of a deus ex machina. I'm aware the book is the first part of a trilogy, but the heroes get off way too easy, with the Big Bad simply running off at the end though no actions of the main character. It's my one pet peeve in fiction writing. Solve your characters' problems through their own actions, authors! You don't end a story with a minor character saving the hero with a small act.

All in all, I'd give the book a solid A grade. The only thing keeping it from an A+ is the ending, and the fact that said ending is a lead-in to the sequel.
The entire trilogy is available from the Black Library as an omnibus now, as opposed to the three book format in which I acquired it.