Situation Report, beginning of November

It's the beginning of a new month, and sometimes I like to use the beginning of a month to sit down and map out my hobby progress and plans. it helps a tiny little bit in clarifying what I'm doing hobby-wise, and why I'm doing it.

First up is my army list for Standish Standoff 3. Way back at the beginning of summer, I'd planned on bringing a retooled "all fast" bike list. The composition requirements we use at the Standoff require that you fill all your FOC slots (1-1-3-1-1) before taking a second slot of any type, if you want to avoid penalties. I had a solid 1750 list a couple months ago after the new Marine Codex dropped, but it would be obliterated purely on composition points at the Standoff. I could apply for a theme waiver, but I don't think it would warrant enough of a waiver to be worth it. It runs with 2 HQs, two non-slot HQs, three or four Troops, three Fast Attack, no Elites, and no Heavy Support. My plan was to expand the list to match the slot-filling composition scoring. I wanted to add Vanguard Vets as Elites (hooray for moving them where they belong!), and a Stormraven in Heavy Support. None of those models happened, so that plan is out the window.

Instead, I'm planning to run a list I've ALWAYS wanted to run: Classic Half-Company. The list takes the standard Ultramarine Battle Company layout of 6 Tactical, 2 Assault, and 2 Devastator squads and halves it to fit into a non-Apocalypse points level. So, the list contains 3 Tactical, 1 Assault, and 1 Devastator squad. Add in Cato Sicarius and a Command Squad, and give them a Land Raider Crusader to ride in and you've got a Codex-perfect army list. It does take a 5 point hit for having a second Heavy slot without having any Elites, but that's a surmountable number. I'd tried some other iterations of the list that had perfect comp scores, like swapping the Command for some Sternguard, but it just didn't "feel" right. Cato doesn't run with Sternguard in any of the fiction I've ever read. He runs with a Command Squad.

So, I'm painting toward that list. Funnily enough, the only thing keeping me from running this in the past (besides old points costs) was not having enough bolter-armed Marines. I was three short, so I'm currently working on those three grunts. The first one is done all of his base painting, and awaiting a coat of sealer tonight before he gets freehand symbols on his shoulders.

I'm also planning on painting up a new sergeant for the Devastator squad. Allof the sergeants I have now are armed for tactical Squad duty with bolt pistol and some form of melee weapon. Devestator sergeants don't need any of those, so this one will have just his pistol and a bolter, as well as his signum backpack and a head with some bionic targeters.

I've made progress on the base for my Hive Tyrant, which also needs to be done by the 23rd for the Standoff. I'm collecting images for a step-by-step post on the base, so I won't share them early. It looks great though.

The brood of five Genestealers I've been staring at for months is still sitting at the wash stage. They're just not urgent enough of a project to work on right now. I'm also considering selling off all the Nid sprues I have collected, but I might wait until the new book drops next year in order to maximize on sales price (due to popularity).

As for Marines going forward, I'm juggling some plans. I'd like to get my two drop pods built and painted, but have also been hankering to get a Bike Chaplain done (I've already bought most of the parts I needed), as well as a Company Champion and a Company Standard Bearer to round out the options available to my Command Squads.

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