I've decided to go back to my bike army for a while, so will be running a list that uses White Scars Chapter tactics.
I have the core of the army lined out:
Captain on bike, artificer armor, power sword
Command Squad on bikes, various upgrades and weapons
Four 5-man Bike Squads (one melta, one plasma, one flamer, one naked) with a couple of attack bikes sprinkled in
One full squadron of multimelta Attack Bikes
One squadron of two Landspeeder Typhoons
Once I hit this core, I have about 245 points left. I can't decide exactly what to take to close out the list.
I have some options I've put together:
- Techmarine on bike (servo arm, signum) and a Tri-las Predator.
- ML2 Librarian with Jump Pack and a 5-man Assault Marine squad with two flamers and a powerfist
- 10-man Assault Squad with vet sergeant and powerfist, and two flamers plus upgrade the power sword on the Captain to The Burning Blade.
The Librarian would add some psychic powers, probably Telepathy. The 5-man ASM squad would be his escort. But that's two fragile units combined into one equally fragile unit.
The full ASM squad is large enough to be durable and can be split into combat squads if necessary. The Burning Blade isn't necessary, but would be very impressive in chopping up damned near anything I run into with my Captain. I'm not overly worried about the single S4, AP2 hit he could take at the end of an assault phase. He'll be T5 and have a 4++ from his Iron Halo.
Right now, I'm leaning toward the 10-man ASM and the Blade, because we're playing Maelstrom missions with Tactical Objectives. The 12" move is very valuable for shifting around and maneuvering for objectives and also for keeping up with the bikes.