I have several project progress pictures to share...tomorrow. I was a little too busy to take them last night. Clearing snow and doing home improvements eats up time!
Today I wanted to talk about Terminators. Terminators, and characters in Terminator Armor, have long been one of my favorite models in the Space Marine ranges. Big, brutal guys who are immune to all but the heaviest weapons in the lore, but who crumple on the table to massed lasgun fire.
I've always wanted to run a very Terminator-heavy army. At various points in my hobby history I've thought about painting Deathwing, or running an army using their rules and my Ultramarine models. I've never done so, because Deathwing are always very points-intensive and lack really good support options. When the previous Grey Knights codex was released, I (along with everyone else) considered a GKT/Paladin army, but could never justify spending all that money. The current GK codex is very points-friendly, and I have money to spend so it would be an option if I hadn't already messing around with Raven Guard.
The biggest obstacle to running a lot of Terminators is that my FLGS runs Maelstrom missions exclusively. Terminators are incredibly slow, being infantry units with very limited transport options. For Space Marines, you've got Land Raiders and Stormraven Gunships. Both are upwards of 200 points, and with upgrades and weapon options can creep up into the 300 point range.
That combination of expensive units and expensive transports means you're short on models and units to claim and contest objectives in Maelstrom missions, on top of that very limited mobility issue.
So, does this mean Terminator-heavy armies are dead in this edition of the game? I cannot think of a viable way to run pure Deathwing, pure GKT, or another all-Terminator force anymore.
When you add in the massive amounts of AP2 weaponry in the game now, TDA feels like its pretty damned pointless. You've got Eldar disc-shooter guns with de facto Rending, plasma, melta cannons, monstrous creatures, and a million other things that can simply bypass Terminator armor. A model that can take a krak missile to the head and keep ticking is felled by little bits of metal spit out by an Eldar gun.
Does anyone actually still run Terminators in their armies? How do you reconcile the inability to react quickly to Maelstrom missions or the wide variety of AP2 fire with the units' ability on the table?