Showing posts with label Dreadnought. Show all posts
Showing posts with label Dreadnought. Show all posts

10.28.2016

Dreadtober Update #4: Work Complete!

This is my final Dreadtober update, because I successfully finished the model!

Raven Guard Venerable Dreadnought

Raven Guard Venerable Dreadnought

Raven Guard Venerable Dreadnought

Raven Guard Venerable Dreadnought
 
 
Firstly, I fixed the sepia tone of my images. I covered the table with white paper to prevent the brown color from reflecting up onto the model. I also discovered that the shrouds I put over my front lights actually had small burns on them from the lightbulb heat. I changed those and it may have helped. Of course, fixing the white balance in GIMP also helps.
 
I replaced the model's right shin plate with one from the Ravenwing upgrade sprue. Many thanks to Berman from A Painted Life for the new plate. I like the bit of asymmetry it creates against the left plate. I really like the brass ribbed pipes. They break up the silver nicely. I didn't go with colored cables like I did on my Leviathan, mostly because the one power cable I'd apply color to is hard to reach on the lascannon. It crosses over that brass cable awkwardly.
 
The decals on the sarcophagus came out nicely. The XIX numerals came from an IG vehicle sprue, while the icons came from the Forgeworld Raven Guard sheet. I went with a grey-white for this model, and did edge highlights in pure white. You can't really see it in the pictures, but you can in person. I like the effect a lot, and it should stand out even better on infantry models that have more edges.
 
I played three games with this model last weekend before he was 100% complete. He's pretty ineffective with this armament. He just doesn't have the rate of fire needed to be a true anti-tank threat. After the Standish Standoff, I'll probably give him a new set of arms. Maybe multimelta and Dreadnought close combat weapon.
 
Next up is my 5-man Tactical squad packing plasma weaponry. I've already base coated the black and am at the edge highlight stage.

10.20.2016

Dreadtober Progress Reports #2 and 3: Basic Colors and The Base

This week I have two Dreadtober updates to share in one post. I was out of town last week, so I missed the update on blocking in colors on the model.

Here's the current painting progress on the Raven Guard Venerable Dreadnought:
Raven Guard Venerable Dreadnought

He's nearly done. You can see that I left his shins off for painting. You can also spot a small dot of silver on his left thigh area that needs cleaned up. I used Runelord Brass on small details like bolt heads and ribbed cables, washed it with Devlan Mud, and then touched it again with Ironbreaker because it looked too flat. It breaks up the monotony of silver nicely.

I'm supposed to use this model in a is weekend, so I'll probably concentrate on decals and final details like lenses and targeters next week.

In order to get him table-ready, I also started work on his base. I use a flagstone style base scheme for my Raven Guard, and I covered the process I used to make the first bases HERE.

The first step for the Dreadnought base was to slather the whole thing in plastic glue and start slapping down carved squares and scraps.
40K Flagstone Basing

The scraps are left over from building my original 32mm bases and the base for my Leviathan Siege Dreadnought. All the overhangs are very intentional in order to get a more random placement of the center flagstone on the base. The overhangs go away when I turn the base over a couple days later and use an Xacto knife to trace around the top edge. This scores the plastic and allows me to snap the overhanging parts off. Those scraps go in a bag for later use. The result is here:
 40K Flagstone Basing
After snapping the overhangs off, you angle your knife and carve the flagstone texture into the edges. You can see some of the little curls of plastic produced by this process in the picture above.
 40K Flagstone Basing
The final step is to add bits, rocks, and sand. I have a bin full of random offcuts from which I pulled that skull-arch thing (I believe it came from a 40K scenery scrap), and obscured by the glare in the upper left are two resin skulls from Secret Weapon's "Sack 'O Skulls". Those are top-notch quality, and I highly recommend them.
 
The bits get stuck on with superglue, and then I use PVA glue top make little puddles where I want rocks and sand. I randomly drop small rocks into the puddles, and then cover the remainder in sand. Both materials came from the springtime washdown at the end of my driveway. That's the little piles of sand and dirt left in the drive by the melting snow.
 
I try to focus on wonky areas of the base for rocks and sand, like the corners of the center flagstone. I got lazy and didn't carve it up enough, and so it looked too sharp and geometric. The rubble obscures that and solves the problem.
 
The base is now sitting in my garage, waiting for the primer to dry. I'll paint it tonight during the Bruins game.



10.07.2016

Dreadtober Progress Report #1: The Build

As I mentioned last time, I signed up for Dreadtober this year. It's my first time taking part in a blogosphere challenge, though I had made painting vows at the Bolter and Chainsword 5+ years ago.

I challenged myself to build and paint a magnetized Raven Guard Venerable Dreadnought by the end of the month. I love Dreads in general (also, Terminators), and the VenDread kit is dirt cheap on ebay because of all the folks splitting up Death Masque box sets.

I wanted to fully magnetize the arms on the model, as I did the first time I built the kit for my Ultramarines. However, I specifically wanted to avoid using any of the parts I used last time to make it more interesting to paint.

Here's the build as it stood yesterday morning:

Raven Guard Venerable Dreadnought

I selected the lascannon arm from the kit, and added a spare missile launcher from my bits box. I sank 1/4 inch magnets into the arms and the shoulders. I'll build and paint the rest of the possible armaments some other time.

The Body

Raven Guard Venerable Dreadnought Sarcophagus
 
For this Raven Guard Dreadnought, I decided to select the bare glacis plates and sarcophagus. I wanted some nice, uninterrupted area to add decals and paint white. The majority of the model will be black and metals, so I wanted some white that would stand out no matter what arms I gave him on a given day. After test fitting the blank sarcophagus, I changed my mind and went with a more detailed version you see above. Making the whole front of the model plain felt like a waste of the Venerable kit and looked pretty uninteresting as a whole.
 
The left glacis plate will get an XIX (Raven Guard are the nineteenth Legion) decal and either a black skull or crux terminates design, over which will be placed a large purity seal for visual interest. The right plate will get the Chapter symbol. I've already added another couple purity seals on the body since taking this shot.
 

The Legs

 Raven Guard Venerable Dreadnought Leg Plates
 

These are the purity seals and leg plates I selected. The light seals are from the Forgeworld Captain Korvydae kit I used as the basis for Corben Beck, while the larger one is from the Land Raider Crusader accessory frame.

Honestly, I'm not a huge fan of the leg plates provided in the Venerable Dread kit. There is an alternative set than those pictured, but they're pointed at the top and look odd. I don't mind the right plate above, but the left one really irks me. It has molded-in text (Arx, Calth, Talassar, and Lost Hope). These are planets with which the Raven Guard have no affiliation. Why would a Raven Guard Dreadnought have the names of these planets carved into his armor plating? I can explain it away as a salvaged plate or some sort of Deathwatch service remnant, but I'd prefer not to. There is a nice, semi-fancy plate in the old Ravenwing Upgrade frame I could use, or I can just grab a plain one from the standard Dread kit. I've not glued these on yet, so there's still time to change my mind. Anyone have any suggestions for explaining away the pictured plate?
only left side option has script on it: Arx, Calth, Talassar, and Lost Hope. The Raven Guard weren't present at any of those planets during their destruction, so I have no idea how I'll explain it away. It bugs the hell out of me, but I didn't have any other options. Thankfully, I've not glued them on yet so if I manage to find a replacement before the end of the month, I can use that.
Anyone have any other suggestions for explaining why the above plate might appear on a Raven Guard Venerable Dreadnought?

The next step is to build the base to match the rest of my models. It'll involve cutting squares of plasticard, carving them, and then gluing them on the 60mm base to make flagstones. I very briefly thought about casting the result for reuse, but I don't think I'll use many more 60mm bases in my army.

7.30.2013

No Pics, Tourney Summary Instead

So, I missed Picture Friday on the 26th of July due to work becoming a bitch and a half for the last couple weeks. Oops.

However, I was actually able to attend the FLGS's monthly on the 27th at the last minute. I'd made up a few lists at the scheduled 1250 point level just for fun, and ended up bringing:

Librarian (Gate, Might)
Two Tac Squads in Rhinos
Two Dreadnoughts
Thunderfire Cannon
Two Landspeeders with Multimeltas
Two Attack Bikes with Multimeltas
Three Attack Bikes with Multimeltas

Did you notice that Fast Attack slot packed with melta?

I was a tad grumpy when I showed up, due to carryover from the previous hell week. When I first arrived, there were only four people present, including myself. Ugh. I decided that if two more didn't show, I was going home. I had yard work and gardening to do instead of a 4-person event.

Thankfully, two more players did show, so we ran a 6-man event.

My first game was against Thor from Creative Twilight, and his Chaos Marines. I remember a Chaos Lord, two units of Plague Marines in Rhinos, a Helbrute, a Forgefiend, a Defiler, and a Predator. We played on an ice board with plenty of 2" hills. The games are a bit of a blur to me at this point, but there were two crucial points in the game.
First was my collapsing of his right flank by blowing up the Defiler and the Forgefiend with the fast melta units in a single turn.
Second was my tendency toward bloodlust/tunnel vision costing me the game. We were after objectives as a primary, and I held one on the final turn, as did Thor. But, I had my attack bikes lined up perfectly for a turbo boost onto his objective when my final turn came around. I was thinking ahead for once. But when my turn arrived, I moved the bikes forward to boost range and then fired their weapons at the unit squatting on the objective (Plague Marines with Lord). I rattled off almost my entire army at those Plague Marines and failed to knock them out. With only two units left to shoot, I realized my mistake. I'd fired the attack bikes instead of boosting. CRAAAAP. It cost me the primary win, instead knocking me down to a tie.
The fast melta was a champ in this game due to the large number of walkers across the table.

It was far less useful in Game Two, where I faced a CSM/Daemon zombie horde. Typhus, Huron, three huge squads of zombies, a Helldrake, Spawn of Nurgle, and a Maulerfiend. I simply didn't have the guns for this one and lost. Folks at the FLGS groan when they see this list across from themselves, but I don't mind it terribly. I always take it as a challenge to my maneuvering and dice rolling to see if I can down that many zombies and still meet mission objectives. I do hate that damn Helldrake, though.

Game Three was against a Tau/Ork combo. Kill points primary, objectives secondary, something else tertiary. This one was played under Hammer and Anvil (short board edge deployment). I lost on KP, simply because it was too hard to make Tau units flee inside the Ethereal's 12" Leadership 10 bubble when they're behind Aegis Lines. I forced morale on one unit of Kroot every single game turn (though we only got three turns in 1:45) and they never broke due to one model inside the Ld10 bubble. I do have to wonder if I'd have done better if I'd left the Rhinos off the board in reserve. Two of the three KP I gave up were those Rhinos. Everything else was durable or unflappable.

At the end of the day I landed in 4th of 6. Typical for me, right in the middle areas of the pack.
I did alright with basic Tactical Marines. They're not flashy, but they do stick around forever. I also really love my Dreads, but they don't tend to put out much damage. I think this is due to a very low rate of fire. Unless you run the Rifledread, you're capping out at six shots a turn (assault cannon and storm bolter or auto cannon). Plus, those shots are all anti-infantry strength values and Marines have plenty of anti-infantry guns all around. My theory is that this is why the Mortis Contemptor is so popular. Those two Kheres Assault Cannons crank out a bucket full of shots every turn, while the regular Dreads simply don't measure up. I've got the rules for the Contemptor in IA:Aeronautica, but to tell the truth, I'm not a massive fan of the Contemptor's look (nor that of the Tartaros Terminators).

I can't think of another Marine unit that can really put out the volume of fire that a Kheres-armed Contemptor is capable of, can you?

1.02.2013

I Hate Cats, and I Dislike Dark Angels

Warning: there is cursing ahead!

Yes, I hate cats. There's nothing worse than a pet that barfs on your floor, sits on your kitchen counters, and shits in a box that you have to empty daily. Unless it's a pet that decides to dump half of your 40K collection on the floor for fun. Such was the case on Saturday. I was playing on the floor with my son in the nursery when I heard a massive crash from my office. The source? Aforementioned cat tearing three full Battlefoam trays of models off of the shelf they were stored on, and down onto the floor. About a four foot drop.
So, one full tray of bikes, one full tray of Terminators and Assault Marines, and a tray of Dreadnoughts and Landspeeders on the floor. Smashed into pieces.
I resisted the temptation to throw the cat out into traffic, and the pile sat there for a few hours while I waited for the wife to wake up from her post-work sleep.
I eventually sorted through the carnage and the result was:

That's one Terminator loosened from his base, a Terminator Chaplain with his Iron Halo bashed off, a dozen bikers in various states of destruction, two metal Dreads smashed off their bases and feet, a Landspeeder with broken gun rails, a Landspeeder gunner with his gun broken from his hands, and two Assault Marines with jump packs broken off.
Anyone who knows my paint process and speed knows that this pile represents about 6-9 months of work. These days painting all these models would take me over a year. I was seeing red, and was tempted to throw it all in the trash and quit (it had been a very tiring and frustrating holiday week-plus).
Thankfully, when I was able to get the boy to bed later that night and take a deep breath, I looked over all the models under my OttLite with my glasses on. There was a minimum of damaged paint, with only a few smudges or streaks here and there. My multiple coats of Dullcote paid off. Anything that exploded tended to do so at a pinned point (Dread feet, jump packs) or a glueable area. After two full hours of work, I'd reassembled everything. The hardest part was figuring out which backpack went to which Biker. I had to closely inspect the broken joints and match up glue distortion patterns in the plastic. Tedious.
In the end, I was able to recover all of the models. The cat lives, for now.

I'm sure most folks have already seen the leaked photos of the upcoming Dark Angels model kits. If not, search around the 40K blogosphere.
All I can say is "what the fuck?" That's my first impression of what I've seen of the new models. The new Landspeeder is a unanimous failure. Straight out terrible. How does the pilot fly that thing with his gunner blocking 50% of his field of view? And where is the best place to be when firing a huge double plasma cannon turret? Why, with your head right between the plasma coils, of course! I'm not sure who designed this kit, but they need to be fired. Twice.
The new flyer is nice. It's essentially a redesign of the Stormtalon kit that everyone cried about. I never had a major problem with it. The new wings are boss, though.
People are pissing their pants over the new Ravenwing kits. I'll have to get hold of the sprues to decide if there are any good stowage or decorative bitz for my Ultramarines bikers. Folks are up in arms, good or bad, over twin-linked plasma guns on bikes. I run plasma on bikes a lot folks, and twin-linking isn't a huge deal. Fewer overheats, sure, but it's not all-powerful. You don't get extra shots from twin-linking, extra range, or anything of that sort. Marines were already reliable in shooting plasmaguns.
The new Terminator kits are "meh" to me. The posing of the models is purely uninspired. Most are standing there in some awkward "I've got an itch" pose. The dual-claw model is in a Wolverine-esque pose, but his legs lack any motion, so the end result is floppy.
Overall, I'm not impressed with the amount of decoration on the new models. I feel it's overdone. Some decoration is acceptable, especially for veterans and characters. The design team did well with the Blood Angel and Grey Knight kits. Those are detailed without being too busy. These DA kits simply have too much going on. Every possible surface is covered in something. A design philosophy like that essentially shoehorns modellers into one specific style. Yes, you could mix with the basic Marine kits like Space Wolves kits are designed to do, but then you ask "Why does that Terminator have legs encrusted in designs and decoration, but the rest of him is not?"
I have to reserve final judgement for when I see the sprues in person, but right now I'm not impressed.

12.03.2012

Review: Forgeworld Dreadnought Dreadfire Close Combat Arm

I'm constantly scouring eBay for out of production models, cheap lots I can break up to turn a profit, etc. I haven't been wheeling and dealing much of late, but I still keep a weathered eye on the Space marine category. I like to keep current on what parts are popular, what sells well, and the going rate for stuff. Plus, I'm hoping that one day I'll actually win an auction for the UK White Dwarf Subscription Marine model.
Anyhow, I've been seeing a lot of Forgeworld models listed, and many of them are Russian, Greek, or Chinese knockoffs. Someone in those countries buys one copy of a FW set, makes a mold, and uses a terrible quality resin to duplicate the kit and sells them for half the FW price. If you see a listing from Hong Kong, Moscow, or The Tver Region (Russia), skip the listing. It's a knockoff, and the pieces arrive  reeking of chemicals and who knows what other toxic substances.
When in doubt, also check the seller's feedback history. You can see a list of every auction they've sold in the last several months. If the person sells the same kit over and over, they're either a recaster or a reseller. Recaster is more likely, as reselling FW stuff on eBay is a losing proposition, monetarily. You can't recoup the investment reliably.
Now that my rant is over...

On an impulse I threw a bid down on an actual FW piece from a US seller. I have a soft spot for Dreads, and have been slowly accumulating my way to a full six in my collection. I have four built an painted, with two more in boxes.
The opening bid was reasonable, so I figured if I won, neat, if not, no big loss.
Turns out, I won the auction for a nice price, and the seller shipped the arm straight away. The only other Dread arm I've ever owned is the Mortis Lascannon, also from an eBay auction (though that one was a bitz lot and I wasn't specifically after the arm). I wasn't overly impressed with the quality of the cast, and it's been rotting in my bitz box for a while now.
However, I was pleasantly surprised when the Dreadfire arm showed up. Here's a shot of all the parts:

I was surprised at how many pieces this thing came in. 9 parts in total, for one Dread arm (though the small canister in the upper left actually goes under the chassis of the MkIV FW Dreads).
The casting quality was good, with lots of sharp detail. It's a simple piece, but the rivets and well-formed flamer nozzles really make the piece.
These arms are designed to go on the Bre'arth Ashmantle Slamanders Venerable Dreadnought, as you can see from the shoulder plate:


Thankfully, the lettering can be easily filled in with a couple thin applications of Liquid Greenstuff.
There are a few mold lines here and there, but nothing I can't handle. The one exception is the huge fault line in the elbow joint plate:


I'm not entirely sure how I'll fix that one, since it's recessed inside the plate, and it would be tough to get a file or sand paper in there without obliterating the trim details.
My only other concern is how I'll magnetize this puppy. I magnetize all of the arms for every Dread I own with D52-N52 disc magnets from K&J Magnetics. They're strong enough to hold even the old, metal Dread arms on without drooping.
The concern comes from the thin resin that makes up the back of the shoulder joint:


That hole isn't quite 1/8" diameter, so when I drill for the magnet, I may end up breaking through that small perimeter at the bottom. I'll have to drill slowly, and possibly recreate the bottom of the mount with plasticard and Brown Stuff.
One other issue I've had with Forgeworld parts in the past is scale. Red Scorpions MkIV helmets are pitifully small next to GW plastic helmets, rendering them almost unusable. Thankfully, Dread arms don't seem to be too far off. The arm, loosely fitted together, next to one of the plastic Dread arms:


Pretty close. I can even make it look larger by using the four points of articulation (shoulder, elbow, mid-arm, fist) available. In the end, this will just represent a standard Dread Close Combat Weapon with Heavy Flamer. I don't have Ashmantle's rules, so have no clue what the Dreadfire arm is supposed to do.

All in all, a solid purchase. The detail of the piece is impressive, as is the available articulation. It might be enough to entice me to buy more of the Dread arms from FW to stand in for plastics.